Digital Theatre: 500 years in an app
An augmented and virtual reality project to promote knowledge of Scamozzi’s Teatro all’Antica: five centuries of history to explore through the historic arches, right on site.
ARVRCulture
Projects
Renaissance theatres, Venetian boatyards, construction sites, experimental vehicles, shop windows that come to life: each project is a piece of creative engineering built to measure.
An augmented and virtual reality project to promote knowledge of Scamozzi’s Teatro all’Antica: five centuries of history to explore through the historic arches, right on site.
ARVRCulture
A cultural VR experience along the canals of Venice, entering a boatyard to learn the ancient craft of building gondolas.
VRCulture
A multisensory exhibition path on water and memory: a luminous panel evoking the flow of the Rio, the sound of water along the stairs and the Water Braziers, interactive elements that project light caustics into the portico.
InstallationCulture
An augmented reality app used at trade shows to reveal the hidden elements of air treatment systems: the product tells its own story, right in front of the visitor.
ARTrade shows
A VR simulation of the modular self-driving transport vehicle, with an interior configurator and a 360° video of the luxury fit-out.
VRIndustry
A VR simulator for managing low-risk emergencies: over 500 people trained with realistic office, extinguisher and evacuation scenarios.
VRTraining
A realistic construction-site simulation created for the training of members: safety skills are put to the test in a controlled environment.
VRTraining
A fake out-of-home video for the launch of the new opening: CGI turns the city into an impossible advertising stage. Also produced for the start of the Venice Carnival.
CGIBranding
An Instagram filter with face recognition to virtually try on the spring-summer eyewear collection: the virtual fitting room that cuts returns and spreads the brand on social media.
ARRetail
An interactive set-up for an exhibition in the historic palace: digital and physical content in dialogue with the architecture.
InstallationCulture
An underwater setting made of recycled plastic veils, lights and hydrophone recordings: a physical and sonic reflection on the opacity of our waters and of the future.
InstallationArt
A realistic, navigable VR visualisation of a home’s interiors before construction: the client inhabits the house while it is still a project.
VRArchitecture
Every project above started from a concrete goal: to sell, to train, to add value. What is yours?